The Princess Guide (Switch) Review

How to Train Your Princess

Princesses are often relegated to damsels in distress. The Princess Guide turns that concept on its head and stars not one, but four princesses on heroic quests. You play as an instructor whose goal is to train these leading ladies to be strong rulers.

Here’s my Video Review for your viewing pleasure!

The instructor’s first order of business is to choose one of four princesses to guide. Although they have different storylines, they all follow a similar outline of saving their countries. The cookie-cutter plots don’t particularly stand out, but the distinct princesses do. Each girl is unique, including a gluttonous warrior, a maniacal witch, a disciplined duchess, and a kindhearted dragon. They’re all likable, and their cute anime designs complement their distinct personalities. The voice acting is only in Japanese, and instead of cutscenes, dialogue is presented by characters hyperactively bouncing like they’re on some sugar rush.

The Princess Guide Review Princesses.jpg
Who would you choose: Monomaria, Liliartie, Veronica, Alpana?

The Princess Guide is, at its core, a top-down action RPG. During each quest you directly control a commander, usually a princess or the instructor, and fight through self-contained areas. Each princess has different weapons and fighting styles, but all use basic attacks and special moves. You can also bring in an army of recruitable soldiers, executing synchronized attacks or ordering them to fight on their own. While this sounds like a lot, fights rarely evolve past spamming attacks and dodging. The soldiers are unreliable as autonomous fighters, and the screen looks cluttered with them. Though without an army, your commander loses the ability to dodge. Complaints aside, it’s a fast-paced experience that runs smoothly. And the game isn’t too difficult, lending a playstyle where you can turn off your brain.

The Princess Guide Combat.jpg
Not sure if Princess Peach could do this. Maybe Princess Zelda or Princess Daisy.

Most missions don’t last longer than five minutes, which makes them good candidates for the Nintendo Switch’s portable mode. It’s more fun in spurts anyway. The longer you play, the faster the formulaic gameplay grows tiring. Every location is an arena or a mini-dungeon with a blandly designed map. The areas are only discernable by their terrain visuals and by their relics, obstacles spread out across the land. Relics are amusing because you can claim them and use them against your foes. Otherwise, there isn’t much depth; nearly every objective is to fight through monotonous waves of enemies and the occasional boss.

02.png
Getting some Utena vibes here.

The princess training regimen is the game’s shining beacon. Based on how you fight, you gain essences of knowledge known as Materia. You can praise or scold your princess during battle to help her learn the equipped Materia. It sounds like a creepy behavioral experiment, but your “Direct Guidance” lends her wisdom and buffs. I just wish it was clearer how praising vs. scolding affected her growth. As you teach your princess, her attributes raise, which in turn grants you skill points to invest into your instructor’s abilities. You can then use mastered Materia to enhance weapons, which alter your powers. This engaging progression loop is what kept me coming back to the grind. Each princess also has her own minigame that offers bonuses, but these minute-long affairs have little long-term value.

The Princess Guide Strategy.jpg
The world map is presented like a game of Risk.

Instead of a traditional overworld, there is a board game map where you can dispatch squads and send them on missions. Both your squads and enemy units move across the world in real-time. This feature had potential for tactical gameplay. Unfortunately, there is very little strategy involved. Almost every world map mission involves getting your units to a destination or enemy skirmish before an in-game timer ends. There are a few interesting quests where you escort a moving convoy or defend a stronghold, but they’re few and far between. There aren’t really situations that task you to carefully micromanage with urgency. Although you can dispatch up to four squads, including weak generic units, you only ever need your strongest one or two.

The fact that the game rarely incorporates all four characters at once is a missed opportunity. Given the real-time strategy system, I was awaiting a glorious moment where I could coordinate them all on the battlefield. Although there is a chapter where the four convene, it’s a brief one.

The Princess Guide Switch Review.jpg
A snow crystal dragon

A first playthrough takes about ten hours, but you can continue with a couple postgame missions or with new game plus, in which you retain all your Materia and equipment. The game intends for you to play multiple times, reaching every ending with all characters. While replays are faster, they’re not as attractive due to the campaign’s structure. You play through all four princesses’ introductory missions, choose which princess to raise, then finish the game off with three final chapters, including the joint episode. So no matter which princess you pick, five out of seven chapters are identical per playthrough. Factoring in how tedious grinding was, replaying the game felt more like a chore. I did enjoy the best ending route, which fulfilled my wishes for a harder chapter that incorporated each princess, but that fleeting finale was ultimately not worth the effort. On the other hand, if you only play it once, you get a decent but short experience that is underwhelming for its price tag,

The Princess Guide Mr. Panda's Reviews.jpg
Excuuuuuuuse me, princess!

Conclusion

The Princess Guide is packed with a plethora of interesting ideas, but they all lack depth. Ironically, it’s the mindless gameplay that makes the top-down combat entertaining, but that doesn’t excuse the unsubstantial dungeon design. The real-time strategy-based overworld never develops beyond a means of travel. And while raising the princesses is engaging, the system is crippled by a shallow postgame. If you enjoyed the developer’s previous title, Penny-Punching Princess, you may enjoy this cute action RPG. Otherwise, The Princess Guide has its moments but mainly feels like a series of missed opportunities.

Score: 6/10

Note: A review copy was used for this article.

What do you think of The Princess Guide? Which of the four princesses would you want to train? What are your favorite top-down action RPGs? Please share your thoughts or questions in the comments section below! Thank you so much for reading and watching!

7 thoughts on “The Princess Guide (Switch) Review

  1. Great review! I’m all for cute princesses kicking butt and being rulers. But I don’t like having to repeat something unless it’s going somewhere different. This game looks really grindy and it’s a shame that it doesn’t lead to a big Avengers-like payoff at the end. This is the kind of thing where all the characters should come together and do something awesome…you know, like the Avengers. I like the title “The Princess Guide” which reminds of “The Princess Bride.” I’m assuming that’s what they were going for. By the way, if I played this, I would definitely go with Alpana because she’s a crystal dragon like me! But there are other action RPGs I’d check out before this one. Mah-velous job on this!

    Liked by 1 person

    1. Thank you so much for your kind words! I’m truly encouraged by your awesome support! 😀 The Princess Guide name does remind me of The Princess Bride, though this game has nothing to do with Inigo Montoya, I assure you. 😛 Well, just like in Octopath Traveler, the four princesses do come together, but it’s a short chapter in which they convene, unless you put in effort to unlock the best ending. So there is sort of an Avengers like payoff, but I’m sure we couldn’t compare it to Endgame haha! Also, Alpana the dragon is a good choice Crystal Dragon XD! I like Monomaria the Rose Princess. She kind of gives me Revolutionary Girl Utena vibes.

      Liked by 1 person

      1. .

        The Princess Guide is a cute action JRPG.

        This could make a Chibi fan out of me.

        I appreciate the concept.

        I’m still confused with the whole bouncing thing when the characters talk.

        Nippon Ichi Software owes us an explanation.

        Speaking of NIS, they also developed the brilliant turn based strategy Disgaea & Disgaea 2.

        Thanks for sharing your review of this game.

        Well done!

        Liked by 1 person

      2. You’re very welcome! And thank you very much for your kind words and wonderful thoughts! Yeah, the bouncing thing is a bit overkill. The characters in The Princess Guide are definitely on some caffeine or sugar rush hahaha. Disgaea is also a great series with good strategy gameplay!

        Like

  2. Nice review! Watching your video, I agree that the level designs are kinda bland, and the replay structure sounds pretty tedious too. This seems like a game that would be fun in between doing other things, rather than sitting down with for hours on end. I like the idea of a princess led game though, and if nothing else, this made me look up to see if Princess Peach was ever given her own platformer. Answer: She was. Thanks internet!

    Liked by 1 person

    1. Thank you very much for your kind words and support man! It always means a lot my friend! Super Princess Peach is legit a fun game, though it’s very odd. The premise is that she harnesses her emotions for special powers. She also has a talking parasol…yeah. Anyway, The Princess Guide isn’t as much fun. The level design is indeed bland, and the grinding is tedious. Despite having a world map that looks like Ogre Battle and other real-time tactics games, The Princess Guide does very little with it. It’s very much a game that you can turn your brain off for, which isn’t bad. (I happen to like games like Hyrule Warriors or Dynasty Warriors.) It’s just that The Princess Guide doesn’t do enough with its progression system or gameplay to excite me for replays and postgame.

      Like

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