Hello, and thank you for visiting my page. I am a lifelong gamer and have been playing video games since I was a child. I own every major Nintendo system from the NES to the Switch. The purpose of this page is to share my opinions on video games, and I write my reviews with the hope of helping you make informed decisions on video games. I focus on newer games, but I also delve into older games every now and then. Please feel free to read, share what you think in the comments, and enjoy! And check out my YouTube channel for video reviews, let’s plays, discussions, and more!
Nintendo’s Next Hit?
The 3D fighting game ARMS marks Nintendo’s first new major property since the team-based third-person shooter Splatoon. Both games serve as examples of genres that the Big N hasn’t dabbled with much until now. In ARMS’ case, Nintendo has given nearly a dozen colorful fighters stretchy arms. Though this sounds like a gimmicky callback to old “Stretch Armstrong” toys, a large slice of strategy and a helping of the company’s trademark charm go a long way in breathing vigor into this novel arena fighter.
Here is the Video Version for your viewing pleasure!
As in most fighting games, the most basic fight structure pits you against another pugilist in a 3D arena. A jab of either fist sends your respective stretchy arm flying towards your opponent. You can fight using one arm at a time or fire a quick one-two punch. Stretching both arms at the same time grabs your foe and throws them across the ring. Either of you can guard, blocking any potential damage. However, a grab completely bypasses a guard. Conversely, a well-timed punch can knock away your opponent’s grab attempt, creating a weapon triangle of sorts. Winning matches requires a careful balance of responding to the other fighter’s attacks while making powerful advances of your own when the time is right. In this way, ARMS plays out less like the furious frenzy of Wii Boxing and more like the careful reflex-based Punch-Out!!
The intended way to play ARMS is by holding the Nintendo Switch’s Joy-Con controllers in a thumbs-up grip, in which your thumbs hover over the shoulder triggers and the buttons face each other. For the most part, controls are responsive and provide a more immersive experience, allowing you to move around the entire arena by tilting the controllers in your desired direction. Dashing and jumping are mapped to the L and R shoulder buttons, which works perfectly with the thumbs-up grip.
Don’t be deceived by the motion controls; other than special rush attacks, in which you unleash a flurry of fists after filling your “rush gauge,” the game feels nothing like the wagglefests of the good old Wii days. Strategic fighting aside, the motion controls of the Joy-Con are more sophisticated, allowing you to curve your in-game arms as they stretch out. It’s very hard to perfect curving arms, though, as the gyroscope is very sensitive. The learning curve is indeed steep and practice is required, but the potential of what you can achieve with the motion is so high, it’s no surprise that Nintendo recommends it.
For those who are tired of motion controls, Nintendo has included other ways to play. The Switch Pro Controller and Joy-Con Grip provide the most traditional controls, mapping each action to a button. In particular, controlling each arm with its respective shoulder trigger feels natural. I’m less fond of how you have to push the left control stick down to guard; it’s not at all comfortable and hard to reliably activate. I wish there was a way to configure controls, if only for that unintuitive design decision. My guess is that the developers wanted to standardize all traditional controls; and since you can play with a single Joy-Con on its side, sporting far less buttons, we’re left with an unfortunate control scheme for guarding. As much as I prefer using a regular controller, you can only curve one arm at a time with that scheme, putting trained motion users at an advantage – seemingly another result of standardizing controls for single Joy-Con use.
Moving away from technical talk, ARMS is oozing with Nintendo charm. Each of the ten colorful characters have lots of personality and provide a lot of variety. The game’s poster boy, Spring Man, sports a toothpaste-like hairdo and supercharges his punches at low health. Meanwhile, the pop star Ribbon Girl can jump multiple times and dive dash down at her foes. I haven’t been so impressed with a franchise’s starting roster for a fighting game since Super Smash Bros. The characters’ designs speak louder than words, and each player is bound to find one they like, whether the heavy auto-healing Master Mummy, the gelatinous blob Helix, or my personal favorite, the ramen girl Min Min. The fighters are pretty well-balanced and you can theoretically master the game with any character. Although some have inherent advantages, such as Ninjara’s dash teleporting and Twintelle’s ability to slow down punches and float, the metagame is very early and the sky’s the limit for character potential.
The different characters would have been enough for me, but each can equip up to a couple dozen different Weapon Arms – for instance, boxing gloves, triple missiles, and even dragon laser beams. Each one has a base power, weight, and element, such as fire or electricity. By charging your Arms through guarding or holding jump/dash buttons, you can unleash a superpowered attack that can burn, freeze, or stun your opponent. As a result, there are many permutations you can achieve for your customized partner. Want a heavy electric shock for your light character? Done. A wind based whip instead of a fiery one? Easy. The only downside is that you must earn Arms for each character through a break-the-targets minigame that only gives you the chance to earn random Arms. The price to play is steep, costing in-game coins that take long to grind.
The arenas are well-designed, each hosting simple stage hazards related to their host character, such as bouncing platforms surrounding Spring Man’s stage and parked cars littered all over Twintelle’s movie theater lot. A few duds make the game unfairly advantageous for at least one player – such as Kid Cobra’s skate park, which features skateboard platforms offering speed and height to a character, and Ninjara’s staircase arena which randomly gives one player the higher ground.
ARMS comes with quite a few modes, but it has a clear multiplayer bias, which is typical of fighting games. The sole single-player attraction, Grand Prix, is a simple arcade mode that pits you against every other fighter one by one. There isn’t any real story and the lore is mostly relegated to short monologues by the tournament announcer, making the experience feel empty. It should be noted that you must complete difficulty level four (out of seven) to unlock Ranked online mode. It’s a great idea to gate off ranked mode, as the computer opponents in Grand Prix put up a very tough challenge, even in level four!
Ranked online is just as it sounds, letting you face other pros to rise the ranks. Aside from that, there is also local Versus and an online Party mode. Versus has multiple modes: the traditional fight; a 2v2 variant that tethers teammates together, so if one character goes flying, the other follows; and 3- and 4-player free-for-alls. While the battle royales can be fun, they tend to be unfair; some players might just hang back and watch everyone else whittle their health, and others may gang up on a single character. Essentially, it’s hard to keep track of everyone in those matches.
There are also some minigames. V-Ball is a fun take on volleyball, and is surprisingly compatible with the stretchy arms. On the other hand, Hoops is a watered-down version of basketball, in which grabbing your opponent is sufficient for slam dunks. Meanwhile, Skillshot is an effective training mode for target practice, and 1-on-100 tests your mettle against multiple enemies at once.
Party mode, despite its casual-sounding name, is the primary area for online play. You are placed in a lobby and randomly assigned matches with others in the room. They’re usually fights, but you may occasionally play other minigames like V-Ball or participate in a group effort against a single enemy fighter. It’s fun to see others in the lobby and form rivalries with them, sometimes facing them in battle then suddenly teaming up with them in a team match. You can also make friend lobbies with custom rules like prohibiting certain stages or removing random bomb-items. My online experience has been mostly smooth, with only a few occasional hiccups and dropouts, depending on Wi-Fi signal strength. It’s not a surprise, considering the similar online infrastructure to Mario Kart 8 Deluxe.
The game manages to run consistently smoothly at 60 fps, only dropping in 3- and 4-player splitscreen matches. The wonderfully designed characters and stages stand out both in docked and handheld mode and are a delight to the eyes. Finally, the main theme of ARMS is one of the catchiest songs in recent game memory. Each song is a variant of the theme, and yet it somehow never gets old.
I’ll admit that I wasn’t onboard the ARMS hype train until Nintendo held its Global Testpunch demos. It’s a shame that there is no longer such a demo, since this is a game where you have to try it to understand it. The motion controls may not sound appealing at first, but they provide an effective experience that deviates from the Wii’s typical offerings. As fun as this game is, it’s not for everyone. Either control scheme has its pros and cons. And like any fighting game, replayability is reliant on how deep you get into the mechanics. With its content-light single-player, you’ll be dependent on multiplayer to enjoy the game. If you’re a hardcore fan of Street Fighter, Pokkén Tournament, and the like, don’t pass this up. You’ll be surprised by ARMS’ stretchy potential.
What are your thoughts of ARMS? Who are your favorite and least favorite characters? What are your favorite fighting games on the Nintendo Switch so far? Please share any thoughts you have in the comments section below! Thank you for reading and watching!
Hello everyone! Hope you all had a great weekend! Once again, ours was busy, thanks to a lot of big events lately — the biggest of which was my wonderful wife, Crystal Dragon’s birthday! Be sure to wish her a Happy Birthday! Of course, E3 was also last week, and we recorded a couple of videos to celebrate the exciting games conference. Plus, I have more impressions to share about each big press conference.
So without further ado, let’s round ‘em up!
Video Roundup – Pandas at Play
Our YouTube channel is continuing to grow, and we owe it all to our wonderful subscribers and viewers. Thank you so much to all that helped us reach our milestone of 100 subscriptions! It means the world to us that you would watch, subscribe, like, comment, and share our content!
We are always retooling, and we’re excited to be working on some special new content moving forward. We haven’t figured out all the details, but we’ll be honing in on our strengths to make better videos. As always, we hope you look forward to our new ideas, and please let us know what you think!
- If you haven’t yet seen our videos and want to see what we’re all about, you can check out the links below! We sincerely hope you enjoy!
- Our YouTube channel link is here! https://www.youtube.com/mrpanda2002
- And if you’d like to subscribe after watching our videos, please click here! http://bit.ly/2oaYX1r
Again, because we can’t say it enough. THANK YOU!!!
Nintendo E3 Spotlight Impressions & Reactions
To start off the E3 fun, Crystal Dragon and I recorded our impressions and reactions directly following Nintendo’s Spotlight presentation. This is our second video recording in a brand new style we’re experimenting with, in which we have an on-screen, more ad-libbed discussion. It’s definitely different for us, but we hope you enjoy our enthusiasm and excitement for all the new upcoming Nintendo Switch games! Please let us know what you think of our new style as we move forward and if you’d like to see more of it!
This next video is actually pre-E3 and covered our predictions going into Nintendo’s Spotlight event. How many of our predictions came true? How ridiculous were our guesses? Even though we now know what happened at E3, this video contains our wish list of ideas for the Switch. As long as they haven’t yet happened, it’s something we hope will happen! This is our first video with our new on-camera style, so we’d love to hear what you think!
Snipperclips Co-Op Part 10 – Rock-a-Bye Blobby
In Part 10 of our co-op Snipperclips playthrough, we continue our scientific field trip into uncontrolled chaos and silly science! We deal with red and blue jeans… err… blue genes and insomniac Blobbies. Do we have the science tools to put Blobby to sleep? Find out what this Nintendo-published puzzler is all about, and why we’re so enamored by it! This is one of our personal favorites and perhaps funniest episode so far so be sure to check it out, especially if you haven’t seen any of the playthrough already!
As always, you can start with the above episode or find the full playlist starting at Part 1 – Stabby Sticks here: http://bit.ly/2nFmc5v
I shared our Nintendo impressions in both video and written form above and in this post. Although I spent most of E3 following and writing about Nintendo content, I also checked out all the other major press conferences. Here are my impressions and some game highlights from each E3 presentation!
If I hadn’t seen E3 in the last couple of years, I think Sony’s press conference would have been amazing. Unlike Sony’s previous press conferences, this one had a clear focus on showing games, of which there were many. The downside is they were all games we had already seen last year. Sure, we now have a vague early 2018 release date for most of them (we’ll see if they make them), and the trailers looked great. But other than a Shadow of the Colossus remake reveal and a gorgeous Monster Hunter World trailer, the conference lacked that surprise factor that made us all drop our jaws in previous years. I understand the business decision to reveal all these games early on to get people to buy a PlayStation 4, but as a result, the show felt like a rerun. Also, out of all the games that have been revealed in past Sony conferences, I’m disappointed we didn’t see anything from the Final Fantasy VII remake. I reiterate that this wasn’t a bad showing, and I enjoyed seeing gameplay for Spiderman and Detroit. I just couldn’t help but feel a little empty once it was all over. Sony still has a great future ahead of it, but it’s really testing my patience with some of these games.
Originally posted here: http://www.darkstation.com/features/grading-the-show-e3-2017-sony
Microsoft’s press conferences tend to follow a tired formula of shooters, sports, and racing games, so I was pleasantly surprised to see a diverse lineup of (timed) “exclusives” and “world premieres.” There were some genuine surprises, particularly the Life is Strange: Before the Storm prequel that I’m now extremely excited about. I was also surprised to see things like Dragon Ball Z FighterZ, The Artful Escape, Super Lucky’s Tale, and the gorgeous new Ori game. One of the biggest points was the unveiling and price point of Xbox One X. Name jokes aside, I think it will be a decent console, and backwards compatibility with Xbox 1 (seriously, these names…) is icing. Although I think a lot of the new games should please Microsoft fans, there was little to convince me to want the Xbox One X. At least conference-wise, the show kept my attention for nearly two hours, which is a definite point for Microsoft.
Originally posted here: http://www.darkstation.com/features/grading-the-show-e3-2017-microsoft
This year, Ubisoft put on the best press conference it’s ever had. That’s not actually saying much; I haven’t really been impressed by any of its previous showings. Regardless, this one had a lot of heart, from the excitement of Shigeru Miyamoto appearing on-stage to show off the Ubisoft-developed Mario + Rabbids: Kingdom Battle to the finale announcement of one of the most long-awaited games, Beyond Good and Evil 2. My excitement upon these two games’ official reveals made up for other lowlights, like the annual awkward Just Dance presentation. Seeing everyone on stage crying with excitement over their games’ lineup was a beautiful sight, and I could truly see the passion they claimed to have. Overall, while not every game was interesting to me, the overall presentation brought a smile to my face.
Originally posted here: http://www.darkstation.com/features/grading-the-show-e3-2017-ubisoft
EA & Bethesda
I’ll be honest: I don’t really follow these companies. Both EA and Bethesda make solid games that are loved by many. I just haven’t really gotten the opportunity to get into them. Hopefully, in Bethesda’s case, it will change with Skyrim coming to the Switch. Not only am I looking forward to try the huge open-world game on my portable hybrid console for the first time, but I’m excited to use my Legend of Zelda: Breath of the Wild amiibo to get a costume for my character. It was a big Nintendo moment for Bethesda’s conference, and I noticed. EA has FIFA ’18 coming. I’m not too interested in the soccer title, and even less so since it appears to be a gimped version of what’s coming to other platforms.
Thank you so much for reading this special E3 edition of Weekly Panda Roundup! On Thursday, I will be uploading a review. And next week, my wife and I will be taking a little vacation, so there will be no posts or videos. We will hopefully still get up our weekly episode of Snipperclips, but otherwise, we’ll be taking a brief break. Thank you for your support and understanding!
Have a great week everyone! Until then, see you next time!
How was your weekend? What games are you playing? What did you think of the videos? What did you think of Nintendo, Sony, Microsoft, and others’ E3 big press conferences? Which games are you most looking forward to? Let me know in the comments section below! Thanks for reading and watching!
Hats Off to Nintendo!
The annual gamer’s hype holiday week is finally here! The big gaming expo E3 is in full swing, and the major companies have all given their press conferences. In Nintendo’s case, as in previous years, the presentation came in the form of the web broadcast titled the “Nintendo Spotlight.” Although I still miss the live press conferences with cheering, the Spotlight was an exciting event. My wife and I did cheering of our own and recorded our impressions directly after the event, which you can see below.
Here is the Video Version, with fresh reactions directly after the show!
Nintendo had an important job ahead of itself. Having just released the Nintendo Switch, the company had to convince the public that there were great games on the horizon. Based on the showing, Nintendo went all out with the message that it was worth it to have the new console. Here are my impressions of each game trailer and reveal.
Here’s the Nintendo Spotlight: E3 2017, if you missed it.
Super Mario Odyssey – Mario’s New Ghost Trick!
I’ve put Super Mario Odyssey on the top of my Switch wish list before, so there’s no doubt I was hyped for this game. But with the possibility of brand new announcements, this game wasn’t on the top of my mind. I was initially disappointed when SMO ended up being the Spotlight’s final trailer.
But boy, am I glad that Nintendo ended with this. Somehow, SMO’s trailer exceeded my expectations, introducing a new mechanic where Mario can possess other creatures by throwing his googly-eyed hat at them. The first creature we saw him possess was a frog, and that instantly got me excited for the classic Super Mario Bros. 3 power-up, Frog Mario. But he didn’t stop there. Mario then possessed many more creatures and inanimate objects, including a Goomba, Bullet Bill, and even a T-rex! He even possesses a regular-sized human!
I was already excited about SMO’s Super Mario 64-style sandbox platforming and hat-throwing shenanigans, but Mario’s new possession ability blows my mind away. There’s so much that can now be done with the gameplay. We saw elements of it when Mario possessed an electric charge going through a wire to travel from building to building (similarly to how Inklings get around) and when he took control of a pole and propelled himself upwards like a catapult. I can imagine that Mario possessing a car would let him drive around New Donk City and becoming a Cheep-Cheep would help him swim.
It seems every possessable creature has its own controls and abilities, which means the gameplay will be ever-changing. It reminds me of several games: The Legend of Zelda: Majora’s Mask mask powers, Banjo-Kazooie/Tooie’s magical transformations (including a T-rex!), and Space Station Silicon Valley – an underrated N64 game in which you played as an electronic chip that inhabited and controlled robotic animals. I can’t believe how much this single mechanic elevates my excitement and curiosity about what wonders this game will hold. I now wait with more bated breath than ever before for Super Mario Odyssey to arrive, which will be sooner than expected, thanks to its October 27 release date!
Metroid Prime 4 Announced!
Nintendo finally did it. In one of the Spotlight’s biggest announcements, Nintendo revealed that Metroid Prime 4 was coming to the Switch, finally bringing bounty hunter Samus Aran back into the limelight. Fans have been clamoring for a new Prime game ever since the poorly received Metroid Other M. Metroid Prime Federation Force for the 3DS was met with backlash as the public demanded Samus. Hopefully, this announcement will quell and warm the hearts of many, showing us that Nintendo still respects one of its most well-known franchises. Although we don’t know much about this game, besides the fact that it seems Retro Studios is not behind it, I look forward to this legendary IP getting a Switch release.
As a bonus, Nintendo also revealed Metroid: Samus Returns for the Nintendo 3DS. It’s a remake of Metroid II, a Game Boy game that could really use an upgrade. The original was difficult to play due to a lack of color, meaning all pathways looked very similar. The 3DS revamp looks wonderful, with upgraded graphics and plenty of color, making the Metroids’ home planet of SR388 come to life. I’m actually more excited for this game, as I have been wishing for a 2D Metroid for a long time. Although it’s a remake, I have hope for this leading to future 2D titles.
And hey, somehow my predictions for both a 2D and 3D Metroid were fulfilled this year! How were your predictions for Nintendo’s event?
Core Pokémon Game Announced for Switch!
We actually had a Pokémon Direct the week prior to Nintendo’s Spotlight, and it was disappointing. Pokkén Tournament DX, an upgrade to the Wii U’s Tekken-esque Pokémon fighter was announced for Switch. While I’m excited for that, I was hoping for a mainline Pokémon game to come to Switch, whether a third version of Pokémon Sun and Moon or the next generation. During the Pokémon Direct, Pokémon Ultra Sun and Ultra Moon was announced for 3DS. I didn’t find the news compelling, mostly because I just played Sun and Moon half a year ago, and also because it wasn’t coming to Switch. Don’t get me wrong. The 3DS can still use more games, but why did Sun and Moon need an upgrade so soon? I’m getting horrible Pokémon Black 2 and White 2 flashbacks.
Thankfully, the Spotlight revealed that Switch owners were also getting a piece of the Pokémon pie, with a new core entry in the series coming to Switch. We know absolutely nothing about it, though since we’re already getting Ultra Sun/Ultra Moon, I’m assuming this upcoming game will be the next generation. Regardless of what it ends up being, the Switch is going to be perfect for the series. We still have portability thanks to the Switch’s handheld mode, and we’ll finally get a mainline entry playable on the big screen!
Two New Switch Platformers: Kirby and Yoshi!
The cutest Nintendo mascots are getting new entries on the Nintendo Switch, and from what little we’ve seen, they look fun! The currently untitled Kirby looks like the Wii game Kirby’s Return to Dreamland at first glance, offering up to 4-player cooperative play. Upon closer inspection, elements from other games also seem to return including the animal buddies from Kirby’s Dream Land 2 and 3, as well as the possibility of mixing two powers a la Kirby 64: The Crystal Shards. The latter is a favorite of mine, and I would be ecstatic if we could have all those unique power-ups back, particularly that dual light saber. Also, the broom power-up is back. Yay?
Yoshi’s new untitled game looks impressive too, taking a page from Yoshi’s Woolly World, and sticking the green dino into a cardboard world. As plain as cardboard may sound, it looks stunning in the trailer, like arts-and-crafts popping out of the screen. And speaking of popping out, there seems to be some kind of depth mechanic where Yoshi can shoot eggs at enemies in the background and foreground. It suspiciously sounds like a 3DS mechanic, as if this game were originally planned for that system. The game looks so beautiful though, and I appreciate the higher fidelity that the Switch will provide.
Fire Emblem Warriors – New Characters Revealed!
I loved Hyrule Warriors and Hyrule Warriors Legends, investing many hours into both. The Fire Emblem version of this Dynasty Warriors form of gameplay is coming to the Switch soon, and I’m thrilled thinking about what characters and places will be in the final game. We finally got some character reveals: Corrin (female), Ryoma, and Xander from Fire Emblem Fates will be joining the original hero Marth and Awakening’s Chrom. We’ll also be getting original characters – royal twins Rowan and Lianna. The gameplay Nintendo showed off during its Treehouse Live segment seemed pretty par for course, with FE aesthetics and level-up mechanics being primary differences. Additionally, there will be a Coliseum mode so you can pit Ryoma and Xander in a battle to the death, once and for all. The Fates characters look great, though I’m wondering 1) if we’ll see any more Fates characters and 2) what happened to male Corrin? I hope more characters are revealed in the weeks leading up to its release!
Mario + Rabbids: Kingdom Battle
The rumored crossover is happening! Mario is teaming up with the Raving Rabbids in an original tactical RPG developed by Ubisoft. At first, upon hearing the rumors, I wasn’t thrilled about the game, especially since I’m not a big fan of the silly Minions, I mean Rabbids. I quickly changed my mind once I saw the reveal trailer at Ubisoft’s conference. Mario + Rabbids: Kingdom Battle looks like nothing we’ve seen for Mario. I’ve heard it’s like X-COM, but having never played that, this would certainly a new experience for me. It looks more fun than Paper Mario has been recently, at least! I like the idea of hiding behind cover, and throwing allies in the air (which actually also happens in Disgaea 5). The idea of Mario and friends using customizable guns sounds awesome. While I still don’t like the Rabbids, I’d be willing to give this game a try. Plus, how can you not want a game, for which the series’ creators presented it like this?
Everything Else – Xenoblade Chronicles 2, Rocket League, Mario & Luigi
There were a handful of other games during both the Spotlight event and the subsequent Treehouse Live segments. Xenoblade Chronicles 2 is shaping up to be a huge game, as its predecessors. I didn’t see much of its Treehouse Live presentation, but based on the trailer, the game definitely looks more anime than it ever has, and I like the style! Rocket League is another port coming to the Switch. I’ve never played this car-battling soccer game, but the Switch-exclusive bonus of hats on cars has me more enticed than it should.
During Bethesda’s press conference, the company revealed that Skyrim was coming to the Switch, and amiibo functionality would allow your character to have Link’s clothes from The Legend of Zelda: Breath of the Wild. And while we’re on the topic of Zelda, the new DLC for BotW looks great, with the first set providing some great costumes and harder trials, and the second set sporting a juicy tease about the Champions. Will we be playing as the Champions? I’m now suddenly sold on getting the DLC. As for amiibo, we’re getting lots of them! We’re getting a Fire Emblem Warriors amiibo (another prediction come true!) of Chrom (which makes my wife happy) and Tiki. The Metroid series is getting more amiibo representation with a sweet Samus based on Metroid II, as well as a squishy Metroid figurine… YES! We’re also getting champion amiibo from Breath of the Wild and classy wedding outfit figurines for Mario, Peach, and Bowser. Koopa Troopa and Goomba finally get amiibo, specifically promoting the following final game.
A remake of Mario & Luigi: Superstar Saga, the very first game in the series was announced for 3DS. The latest game (and my first review here) Mario & Luigi: Paper Jam, was only decent. So hopefully this game will remind developers how fun and inventive the original was. It also comes with a bonus game, Bowser’s Minions, in which you play as Mario enemies to gather troops for Bowser. It looks moderately interesting, but the main attraction is worth it for me already.
As a big Nintendo fan, I was very much anticipating Nintendo’s E3 Spotlight. And I’m happy to say the company delivered what its fans were hoping for: Metroid Prime 4’s reveal and Pokémon Switch’s announcement. Unfortunately, they were only mentioned in name, but at least we now know they’re coming. And of course, Super Mario Odyssey’s new possession mechanic trailer was absolute bliss. All I could think about after the spotlight was what I wanted to see Mario transform into, and I felt like a kid who had just seen the most amazing magic trick. I am extremely hyped for the mustachioed plumber’s next big game. Along with the other reveals, Nintendo had a great showing, that I am sure pleased many hardcore fans.