A Strategy Epic Worth Playing Thrice

Following the success of Fire Emblem Awakening, Nintendo and Intelligent Systems were poised to make another new installment in the turn-based strategy RPG series.  The question was what direction to take the next game.  They could either continue the more casual-friendly Awakening style of gameplay, or they could bring the series back to its more difficult roots found in its classic titles.  In a stroke of genius, Intelligent Systems came up with creating two full-length games, presenting different gameplay styles and telling two sides of the same story.  They did not stop there, eventually offering a third campaign as DLC intended to finish the story.  The end result is a game spanning three 40-hour journeys, gameplay that appeals to a variety of players, and an experience worth playing thrice.

Story

Fire Emblem is a series that is typically story- and character-driven, and Fates provides a compelling tale that is broken up throughout its three installments.  You play as an avatar character, who will be referred to here as Corrin.  Corrin, a noble of the Nohr family, finds himself in rival nation Hoshido following a mission.  There, he discovers that he is actually blood-related to the Hoshidans and that his adoptive father, King Garon, is not all that he seems.  He quickly gets involved in an incident that sets up the greater war, in which he encounters the Nohrian royal family, who are his siblings.  This leads to the pivotal game-changing moment in which Corrin must choose between his blood-related siblings of Hoshido, or the Nohrian family that he has grown up with.  This singular choice is the branching point that leads to the path of Birthright (Hoshido), Conquest (Nohr), or Revelation (siding with neither).

Fire Emblem Fates Corrin
When (s)he’s not busy smashing, Corrin is taking part in strategy RPGs.

As interesting as the premise is, the ensuing story falls flat through much of the actual game.  The overall plot is split into these three games, ensuring that you only get bits and pieces from each.  The payoff is huge if you play all three since everything fits together in such a neat package.  However, just playing one game means you are shut out from major plot elements.  In fact, Revelation, which is only recommended after you have played through both Birthright and Conquest, lives up to its name and offers a lot of exposition that brings clarity to the previous two games.  Each individual game also feels a little sluggish as a result of this thre-way split.  For most of each game, the cutscenes merely serve as explanations of why you are fighting a particular army.  The stories ramp up toward the end, but the whole middle of each could have almost been cut out.  From a story perspective, the game might have been better told just going through 3 shorter campaigns.  There are good gameplay reasons why this is not the case, but the story does suffer as a result.

Nevertheless, the story concept is extremely interesting to the point where it can be hard to decide which campaign to choose.  Fire Emblem Fates is a game that lives and dies, quite literally, through its characters.  This game is filled with plenty of interesting characters, from the lovable royals of each family to the humorous and quirky units who join you along the way.  Even Corrin, who is supposed to act as your avatar, is one of the most vocal, active members of the party.  Adjacent units participate in support conversations, adding to the characterization of your units and providing humorous banter throughout.

For a closer look at each individual story, it is now your turn to choose a side.  Will you choose Hoshido (Birthright), Nohr (Conquest), or neither (Revelation)?

Fire Emblem Fates Nobles.jpg
Hoshido or Nohr?  The choice is yours.

Birthright

In Birthright, you are choosing the side that is clearly “the good guys,” so this story is relatively easy to grasp.  That said, most of the game is just a romp towards Nohr.  There is even some backtracking towards Hoshido that reveals how difficult it is to make 1 world encompass 3 different stories.  Overall, this is a satisfying stand-alone story that could easily serve as an anime plotline.  The characters are decent, for the most part, but not as fun as their Nohrian counterparts.  Some standout characters include your Hoshidan brothers, and what is essentially a carbon copy of Awakening’s Tharja.

Fire Emblem Fates Birthright Nobles.jpg
Will you choose the family you were born into?

Conquest

Siding with Nohr is the more interesting option in theory.  After all, choosing the “bad” side is unique.  In addition, the Nohrian royals with whom you grew up are actually fun, nice people, despite it all.  However, the story stumbles in execution, leading to a Corrin who continuously makes poor decisions and doesn’t know what to do with himself.  Most of the story is told in a mission structure, with Corrin reluctantly accepting King Garon’s orders to invade neighboring tribes.  Luckily, the characters more than make up for it, with Conquest having the more interesting and quirky party members.  A superhero, a gentle giant, and a two-faced money grubbing woman are among your ranks.

Fire Emblem Fates Conquest Nobles.jpg
Will you choose the family you grew up with?

Revelation

Revelation is the most engaging storyline, provided you’ve played both Birthright and Conquest.  While all 3 stories harbor pieces of the puzzle, Revelation contains the majority of truths that will help you appreciate everything you’ve played and entice you to reach the conclusion.  Many of the truths reference the other 2 games, so their worth depends on your commitment to playing all three.  Nevertheless, its story is certainly the most engaging, and little time is wasted.  Character-wise, you will have a much larger selection to choose from.  Without spoiling anything, Revelation is the one that feels most complete.

Gameplay

Maps and Battles

The gameplay for Fire Emblem Fates is tried-and-true turn-based strategy, which has worked well for the series thus far.  In all three games, the aim is the same – take turns moving your units around the map to battle enemy units.  You must carefully plan out your turns and decide what each character should do.  Will you go on the offensive and try to take enemies down quickly or will you stick to the defensive and have opponents come to you?  The maps are all grid-based, so you can clearly tell how far each character can move and how close opposing units are.  Special bonuses can also be activated in a couple of ways.  Pairing two characters up as one combined unit gives you defensive boosts.  Alternatively, you can have characters remain separate but stick close together, and they will fight alongside each other when engaged in battle.  A new element in Fates, called Dragon Vein, allows certain characters to activate special powers when standing on a particular insignia on the map.  Dragon Vein powers can change the course of the battle in a variety of ways, such as filling rivers to make them impassable, directing lava flow to block your foes, or raising and lowering platforms.  All of these mechanics come together to make traversing each map an elaborate game of chess.

Fire Emblem Fates Battle.png
All of your units are arranged on a grid.

When two units are next to each other, they can battle.  Skirmishes are typically one-round fights in which one character initiates the attack, then the other counterattacks.  If a unit loses all of its HP, he or she dies.  In the Fire Emblem series, there is a mechanic known as permadeath in which any character who dies is permanently removed from the rest of the game.  There are easier modes that take this feature away, but classic mode retains it, leading to higher stakes and more frustration should a character meet an untimely end.  Although permadeath is very stressful, it is definitely to be respected, as it can make players more invested in the characters they love.  Losing characters along the way is painful, but it makes victory that much sweeter.

Fire Emblem Fates Battle Scene.jpg
When you engage in battle, the perspective switches to a more dynamic view.

Each battle has multiple factors that determine its final outcome.  For one, each unit’s stats are important to consider, as faster characters may be able to hit twice while inaccurate characters may miss.  Strength can also depend on a character’s weapons.  As in past Fire Emblem games, there is a rock-paper-scissors-like weapon triangle that gives one type of weapon an advantage over another.  For example, swords trump axes and axes beat lances, which in turn beat swords.  In this installment, magic, bows, and hidden weapons (such as shuriken) also factor into the effectiveness chart.  As a result, the expanded triangle becomes a little too confusing.  Despite this, it does give more importance to these other weapon types and mixes up the usual strategies.  A big change to weapons is a welcome one: you can now use the same weapon over and over again without fear of them breaking.  Eliminating this minor inconvenience complements the other new change of weapons: providing different bonuses or detriments depending on rank.  For instance, some higher-ranked weapons are stronger but will lower your stats, while lower-ranked weapons actually raise your stats.  Since weapons don’t break, you can now carry one of each type of weapon (as opposed to having to carry multiples of the same weapon out of fear that it may break).  These alterations to the battle system make the overall gameplay a little easier and are overall welcome additions.

Fire Emblem Fates Weapo Triangle.jpg
There is quite a bit to keep in mind when initiating a fight, like weapon advantage.

Units

As stated in the story section, Fire Emblem lives through its characters, and your army is filled with a variety of fun units.  All of them have predetermined classes that affect their stat growth, skills, and equippable weapons.  For example, cavaliers are strong attackers who use swords and lances on horseback, while archers are bow-wielding powerhouses who can only attack from a distance.  The variety of units allows each one to have a wholly different role on the battlefield.  The fun is in learning how to maximize each unit’s potential.  Units can be promoted at any point between level 10 and 20 (20 being the max).  Promoted units have better stats, better weapon usage, access to new skills, and the ability to gain more levels.  Of course, the beauty of Fates is that you are not required to limit units to their starting class.  Using a variety of special seals, units can switch over to other classes. They then inherit a new set of abilities while being able to keep old skills from their previous class.  Some class-exclusive skills are so useful that you may even consider changing to another class just to learn the skill, then immediately switch back with your new ability in tow.  By experimenting with classes, you can have a unique set of battlers that fit your playing style.

One of the most beloved features from Fire Emblem Awakening returns: marriage.  Most Fire Emblem games have a system in which two units who stick together, fight alongside the other, and pair up often will be able to participate in support conversations.  Certain characters can take support to the next level and actually get married (complete with cheesy and/or ridiculous proposals).  If that weren’t enough, they can also have kids, whom you can recruit for your army.  When the children first appear, they are already of age, having grown up in a magical realm of accelerated time.  Awakening has this same feature and weaves it in well into its story, whereas Fates’ explanation is contrived and leads to more questions than answers.  Regardless, the support system as a whole is an excellent way to keep players invested in the otherwise one-dimensional characters.  Each support conversation brings characterization, each marriage fosters a sense of togetherness, and each child represents a new unit customized accordingly to his or her parents.  It’s so engaging that it’s almost hard to imagine a future Fire Emblem installment without it.

Fire Emblem Fates Support
Support conversations and prospects of marriage bring the characters to life. By the way, it’s not like she likes you or anything…

Many Ways to Play

Perhaps the most notable aspect of Fates is the variant gameplay styles contained within.  There are already three different games, but there is also an additional matrix of difficulty that determines enemies’ strengths and how your units’ deaths are handled.

The first notable distinction is whether you play the game on classic mode, which includes the aforementioned permadeath, in which your units die for good when they fall in battle.  You can take it down a notch to casual mode, where units are never permanently lost, but instead come back ready for battle the following chapter.  While this mode is controversial, it is an excellent way to bring in new fans as Awakening did before it.  It is also great for Fire Emblem veterans who just honestly did not like permadeath and would reset anyway if any character unexpectedly died.  Some casual mode players may abuse the system and employ a more reckless gameplay strategy since the stakes aren’t as high.  However, for those who still play the game trying to keep everyone alive but don’t want to experience the stress and pain of losing a unit by accident, consider casual mode as a way to enjoy Fire Emblem more.  There is yet another notch below casual, phoenix mode, in which characters who die immediately revive during the next turn.  This is a little too much, but those just in it for the story or novice players may appreciate this mode.

Fire Emblem Fates Action Scene 2
Try not to let anyone die!

With any of these modes, you can also choose a difficulty setting of normal, hard, or lunatic.  Higher difficulties raise enemies’ stats and aggressive power.  The best part of this is that you can combine any mode with any difficulty.  For instance, you can play casual mode with a lunatic difficulty and classic mode with normal difficulty.  Also note that you can always lower difficulties if you get stuck, but you can never raise them.

The last element of this difficulty matrix is the actual three different games themselves.  So once more, it is time to choose between Hoshido (Birthright), Nohr (Conquest), or neither (Revelation).

Fire Emblem Fates Choose.jpg
The choice you make affects the entire rest of your gameplay experience.

Birthright

Birthright is most similar to Awakening, in that it skews a little easier.  Maps are simpler and missions rarely deviate from defeating the boss or routing the enemy.  In this way, it does get a little tedious, as if the game doesn’t expect too much from you.  It can still get hard with higher difficulties, but the game also allows you to grind for levels and money on extra maps.  Those who abuse the system may find a game that has become too easy, however.

Fire Emblem Fates Birthright.jpg
Birthright is most similar to Awakening.

Conquest

Conquest takes a page out of classic Fire Emblem and constantly puts you in difficult situations on interesting maps.  There is typically a condition for each mission that makes the game just a little harder.  Examples include turn limits, stealth segments, and wind that blows units away.  These conditions make Conquest more interesting to play.  Adding to the difficulty, you cannot grind your units in Conquest.  Since your levels and resources are limited, you must strategize even more carefully to ensure long-term victory all the way to the finale.  If you play with permadeath and lose too many of your characters, you could potentially be stuck.  This added challenge may turn off some, but will likely appease a majority of hardcore strategy fans.

Fire Emblem Fates Conquest.jpg
Fans of classic Fire Emblem will flock to Conquest.

Revelation

Revelation is a mix of the two.  On the one hand, there are interesting conditions in some of the battles, and on the other, you can grind to ensure that you can take them on.  The difficulty is in-between, ensuring that players who only play one and go straight to this won’t feel too estranged.  The true appeal of Revelation is the story, so those looking for an extreme in either direction of gameplay style should look elsewhere.  Those seeking the conclusion after playing both games will find a balanced campaign with a huge cast of characters.

Fire Emblem Fates Revelation.jpg
It’s recommended that you play through Birthright and Conquest before tackling Revelation.

My Castle

Finally, between chapters, you will be able to spend time in your own customizable castle town.  My Castle does an excellent job of increasing replayability by allowing an array of social functionality and providing a myriad of customization options.  In this mode, you can build shops, facilities, and statues wherever you want.  You are then free to use them however you want to prepare for the next battle.   Your units will be placed throughout the town so you can talk to them, give them gifts, invite them over to your place for a special scene, and raise support levels.  Other players can also visit you through online and local wireless and see your customized castle town. In addition, visitors may fight your army in your town, so setting up a perfect defense of your units and obstacles is a fun diversion in itself.  As a reward for defeating another player on their home turf, you can recruit a unit from that player’s army or buy a skill for your characters at a discount.  Finally, some additional features that come with My Castle are StreetPass functionality which invites others into your castle plaza, amiibo support that makes special guests from older Fire Emblem games recruitable units, and DLC (sold separately) that add over a dozen playable maps.

Fire Emblem Fates My Castle.jpg
You are free to customize your castle however you like.

Graphics and Sound

The graphics on individual maps are decent.  Your units are represented by 2D sprites and the backgrounds themselves are simple 3D backdrops.  While engaged in battle, the camera zooms in on the action no matter where you are, and presents a high quality battle scene where units perform flashy moves on each other.  They are exciting to watch and can even be viewed from different angles.  The high quality cutscenes look like they could have come out of an anime.

Fire Emblem Fates Azura.jpg
“You are the ocean’s gray waves.”

The music is well-done with many exciting orchestrated pieces interspersed with atmospheric songs.  The main theme, sung by one of the characters, is used well throughout, though it can be a bit grating at times.  Full voice acting is only used during cutscenes.  Otherwise, characters say one-liners and grunt during fights and non-cutscene conversations.  While the voices are good, it would have been nice to have more of them throughout.

Playtime/Replayability

Each game alone will take about 30-40 hours.  Grinding levels and maximizing supports extend the playtime by quite a bit.  In fact, trying to perfect Revelation could take over a hundred hours due to the sheer number of characters.  When taken together as one giant playtime experience, Fire Emblem Fates is replayable at least a couple of times.  Despite each title sharing similarities, the differences in story and gameplay are compelling enough to convince a fan of the genre to play them all.  Finally, the My Castle mode itself adds to the replayability through its endless social capabilities and customization.

Fire Emblem Fates Conclusion.png
Fate is in your hands.

Conclusion

Fire Emblem Fates is a worthwhile investment for fans of the turn-based strategy RPG genre.  Its three-game structure allows a variety of players to access its tale.  Fans of Awakening will enjoy Birthright, while Conquest will certainly appeal to the hardcore strategists.  Revelation is the culminating reward bestowed upon those who are ready to experience the conclusion.  Between the three games and a matrix of modes and difficulties, nearly everyone will find something that suits their playstyle.  No matter how you play, each game is filled with fun characters, solid tactics, and a tale that will leave you wanting to see what fate is ultimately in store for Corrin.

Scores:

Birthright: 8.5/10

Conquest: 9/10

Revelation: 9/10

Overall Score: 9/10

What do you think of Fire Emblem Fates?  Which version do/would you prefer: Birthright, Conquest, or Revelation?  Who are your favorite characters from either game?  Do you side with Hoshido or Nohr?  Please share any thoughts you have in the comments section below!

Note: The version used for this review was Fire Emblem Fates: Special Edition.

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41 thoughts on “Fire Emblem Fates (3DS) Review

  1. Reblogged this on The Unofficial News, Reviews & Personal Views Blog Site On Nintendo and commented:

    Hey everyone! Mr. Panda here, with a fresh review of all 3 versions of Fire Emblem Fates, just in time for the European and Australian releases this week! That’s right. I go over Birthright, Conquest, and Revelation in a special 3-in-1 review! Read on to find out which version is right for you! And don’t forget to comment on which side you will ultimately choose: Hoshido or Nohr? The fate is in your hands.

    Liked by 2 people

    1. Thanks so much! I appreciate your comments! I also tried to max supports for in Revelation, which is why I spent so much more time on that game than the other two. I clocked over 100 hours just trying to get all of Corrin’s A and S-ranks (just to see all of the avatar’s proposals!) and see everyone else’s proposals to each other. It’d probably take another 100 hours to get everyone’s A ranks! I love the support conversations so much though.

      Liked by 2 people

  2. An excellent review! You give a great analysis of the game without revealing story or character spoilers. Well done! It was tough to choose between Hoshido and Nohr. I like the feudal Japanese feel of Hoshido, but I think the Nohr characters are a little more compelling. Despite that, Ryoma is one of my favorites. 😛 I love the proposal scenes, which range from really sweet to really awkward. I’m glad I got to see how all 3 storylines unfolded and intertwined. The characters are what make this game worth playing to the end. Thanks for this awesome review!

    Liked by 1 person

    1. Thanks so much for your awesome comments! I agree with your thoughts on Hoshido vs. Nohr. I enjoyed the Nohr characters more and felt they had more dynamic personalities. Aside from nobles, I didn’t care so much the majority of Hoshidans. Ryoma and Takumi are definitely great characters though! I loved all the nobles! Proposals were hit or miss, but they were all entertaining. I liked all of the close-up confessions and waking that slugabed up too, haha.

      It’s good you were able to appreciate all 3 games. Each version feels like a what-if scenario that completes a puzzle when put together. It’s great to experience all 3 of them if possible. Thanks again for reading and commenting!

      Liked by 1 person

  3. At first I sided with Hoshido due to the simple fact I wanted to tackle the easiest adventure first. However, given the game does a great job introducing the characters and the world to you during the first handful of chapters, it was a hard decision to make indeed.

    I liked Conquest better for the reasons you mentioned: the hardest level of difficulty and the biggest variety when it comes to the levels, but the three games are excellent.

    Liked by 1 person

    1. Thank you for reading and commenting! I think that one of the best parts about the choice you have to make is that it’s a difficult choice. It sounds like it would be easy to choose the peace-loving Hoshido, but then you’re presented with some of the most likable characters: the Nohr nobles. The game does a fantastic job in the opening chapters, making you fall in love with the characters and asking you who you want to experience this adventure with: Nohr or Hoshido? (or what do you want to play, Awakening or classic FE?) Anyway, I completely agree that all three games are excellent, and I regret nothing playing in the order of Birthright, Conquest, then Revelation.

      Liked by 1 person

      1. I played them in the same order and it was great indeed.

        And yes, one would think the choice would be an easy one to make, but it is hard because of how likable the Nohr nobles are.

        Liked by 1 person

      2. I’m glad they didn’t make Nohr characters unlikable because they could have easily done that. Though I suppose a game with purposefully unlikable characters wouldn’t sell, so they clearly know what they’re doing!

        Liked by 1 person

    1. Hope you enjoy it! Thanks for reading my review too! Weapons not breaking is a huge convenience in Fates, and leads to new mechanics. It overall made this a more enjoyable installment from a gameplay perspective.

      Liked by 1 person

      1. I finished Birthright recently and am now working my way through Conquest. From what I have seen thus far Conquest does have a more colorful bunch of characters. Arthur’s lines make me laugh.

        Liked by 1 person

      2. Excellent! Conquest’s characters have more personality, at least compared to most non-noble, non-Rhajat Hoshidans. Arthur’s unique style and looks are exemplary of this!

        Liked by 1 person

  4. I’ve always wanted to play Fire Emblem games, but I’ve never owned any of the consoles they were coming out on. I’ll probably be investing in a 3DS soon, in anticipation of Pokemon Sun and Moon. I think the split story is an exciting thing, but I felt that it’s a little disappointing that they split it into two games and a dlc. That just sounds a little complicated to me and kinda forces me to have to decide which path to choose before even playing the game. That said, it’s one of the games that I’m keeping my eyes on for a possible future 3DS.

    Liked by 1 person

    1. I hope you will enjoy Fire Emblem if you try it out, Jamie! The split story, gameplay mechanics aside, can make this feel like one of those adventure games where your choices will affect the story. In this case, your one choice of which kingdom to side with determines the rest of the game, so you can treat it as your personal canon to how the story of Fates unfolds. Now, if you get all 3, you can certainly put the stories together and decide what truly happened, but there’s no problem with just choosing one and having that be the story. I’d be interested in your thoughts if and when you do get Fates! Thanks again for your comments!

      Liked by 1 person

      1. I know but I just feel like I want the whole story as one big piece instead of being split into three games. Which one of the three would you recommend for someone new to the series?

        Liked by 1 person

      2. I recommend Birthright for sure. In fact, if you want a whole story as one big piece, you could also go back and get Fire Emblem Awakening first. Birthright’s core gameplay is similar to Awakening, and they both skew to an easier, more beginner-friendly audience. Either choice would be a good one, though if you ever plan on getting Conquest or Revelation, you might as well start with Birthright.

        Like

  5. Great and thorough review! This game sounds massive, and it must’ve take a long time to put all this together! I would’ve been inclined to start with Revelation if not for what you pointed out here.

    Liked by 1 person

    1. Thanks for your flattering comments! It is truly huge! When you really think about it, Intelligent Systems went through the trouble of making 3 whole games when they could have just made 1. It goes to show how well the Fire Emblem series is doing and how much faith they had for Fates to sell. Thanks again!

      Like

  6. Awesome post! I just recently bought Birthright, but I am new to these types of games so I’m muddling my way through Awakening first. This post is very informative and helpful for a novice like myself, so I really appreciate you taking the time to share it with us!

    Liked by 1 person

    1. Thanks a lot for reading and commenting! I’m flattered by your incredibly kind words! I’m glad that my post could help you. Birthright is an excellent follow-up to Awakening as they have the most similar gameplay styles. Hope you are enjoying your time with Awakening! I wish you the best of luck as you play through both Fire Emblems! Thanks again!

      Liked by 1 person

  7. I’m playing this game right now. I like the fort customization feature, and it’s awesome that the weapons are now indestructible. I finished the Conquest campaign; even on Normal, it was amazingly difficult. Now, I’m playing through the Birthright campaign, and I’m surprised how easy it is by comparison despite me playing on Hard this time. In any case, this is definitely shaping up to be one of my favorite games in the series. It might even take the crown away from Awakening, which I also enjoyed. It’s one of Nintendo’s best franchises. I’ve been following the series since it was first localized, and I’m glad that these last two entries have finally allowed it to receive the recognition it deserves.

    Liked by 1 person

  8. Thanks for your great comments! I love the features that Fates adds, especially unbreakable weapons and My Castle, as you described. Conquest definitely harkens back to the difficulty of older FE games, especially the fact that you can’t really grind (without DLC). Birthright is a step easier, as was Awakening, but both are still incredible installments. It’s great that you’ve been able to see the franchise evolve since its first localized entry, and it’s especially nice that it’s gaining popularity especially in the west! Hopefully, its mobile installment will be great, and that they will still continue the series on its proper handhelds/consoles!

    Like

  9. Great review from a time before I followed you, haha. I this on Miketendo 64 and had to check it out. 🙂

    I have the Special Edition of Fates on my backlog so I have all three of these games. I just need to find time to play them, eventually. I loved Awakening and the two GBA Fire Emblems games I played. I enjoyed the cheesy marriage proposals in Awakening. I’m glad they make a return in these games. I had way too much fun playing matchmaker with my units, haha. I turned perma-death off in Awakening. In the older Fire Emblem games I beat, I found that I wasted too much time trying to find ways to keep everyone alive. I liked the characters so much I restarted the map if anyone was felled in battle.

    Liked by 1 person

    1. Aw thank you! I appreciate it! Awesome that you have the Special Edition too! I still use the 3DS pouch for my system! Those marriage proposals are great. I had to check them all out in Fates too, and there are some absolutely goofy ones. I also didn’t play with permadeath because I would just reset anyway. Yes, I suppose it takes away from what has been a mainstay of Fire Emblem, but it’s a mainstay that has wasted my time in previous entries. So I’m fine with it off. 😉

      Liked by 1 person

  10. Great review! It is so hard to talk about a series of games like this without revealing too much of the story so good job on that front. I’m still playing through Birthright on classic mode which I’m finding is an interesting challenge and is forcing me to really think about my strategy before I make a move unlike when I played Awakening on casual and made several reckless moves.

    Liked by 1 person

    1. Thank you very much! As a general rule, I keep my reviews as spoiler-free as possible, so I appreciate that you noticed! Classic mode is challenging regardless of difficulty, thanks to the permadeath system. I admit to making reckless moves in casual mode too, but of course, I try to play conservatively there as well.

      Liked by 1 person

      1. Yes the permadeath system is one of Fire Emblem’s greatest staples I would say and for those looking for the ultimate challenge it is great. The trick is to bait and switch with your strongest characters though I made the mistake once of sending one of my armoured units into battle with a mage (because I wasn’t paying attention), big mistake that was! Poor Kellam.

        Liked by 1 person

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