Boost Beast (Switch) Review

Animals vs. Zombies

Puzzle games are a natural fit for the Nintendo Switch, thanks to the system’s portability. Surprisingly, very few of them have seen release in the console’s first few months. We have Puyo Puyo Tetris and the Picross-like Piczle Lines DX, but the match-3 pickings have been slim. Enter Boost Beast, a mobile port developed by Arzest of Yoshi’s New Island and Hey! Pikmin notoriety.


Here is the Video Version so you can see it in action!

The idea is simple: swap any two colored animal tiles on the grid; match three animals of the same color on a grid to summon them to the battleground where they can defeat waves of zombies and prevent the apocalypse. Well, that escalated quickly. I admit that the story premise is so ridiculous that it’s good, but the same can’t be said for the gameplay. There isn’t much that Boost Beast does to differentiate itself from other match-3 offerings.

Prevent the zombie apocalypse with plants, I mean, animals.

In fact, the few alterations it makes are for the worse. Most zombies are color-coded and can only be defeated by matching enough animals of the corresponding color. Otherwise, they plow through any other color animal until they reach your avatar, Alec the dog king, resulting in an instant Game Over. Unfortunately, since the puzzle grid is randomized, your ability to match the required colors is dependent on luck. There were times where my opening hand was so poor that I essentially lost before I even had a chance. The oddly shaped fields don’t help either. Yes, it’s novel to have a puzzle shaped liked a rabbit, but it doesn’t lend itself to effective combos. Adding frustration fuel to the fire, stage hazards like caged animals and rocks can block off any remaining strategy you had. And while it’s interesting to have bosses in a puzzle game, the color-coded ones can be unforgiving if you have a bad setup.

Sparkles show you “ideal” matches to make.

You might be thinking that this game is impossible, but luck can flow your way as well. Making a match of more than three animals or creating an L-shape rewards you with cross beams and bombs. These weapons more or less nuke the field, allowing more animals to fall into the grid. And if you’re lucky, the animals will just so happen to make their own matches, leading to a seemingly endless chain of extraordinary combos. It feels good to watch the points rolling in until I remember that all I did to achieve that was activate a bomb and get extremely lucky.

When the situation becomes dire, you can summon one of four wizards to give your beasts a boost. Each one activates a special ability, such as randomly placing a bomb or shuffling your animals. However, when you use one, you have to wait a while for it to recharge before you can use it again – likely a remnant of the game’s mobile roots. I usually had to play through several levels before the wizards were available again, so they weren’t necessarily dependable strategies either.

Summon wizards to take out… giant zombie chefs…?

As I’ve said before, this is a mobile port of an Android game, and it shows. The game is presented in widescreen, but all action takes place within a separate vertical screen in the middle, as if emulating a phone in portrait mode. The end result is a fragmented display that shrinks the real estate, filling the rest of the screen with backgrounds and character images. I would have appreciated the option to shift to a vertical display in handheld or tabletop mode, which would have worked since the Switch has touch-screen support. The visuals are otherwise decent: the animals and even the zombies themselves are cute, if not generic. I’m pretty sure the green pig is a carbon copy of the one from Angry Birds. The constantly looping circus music, on the other hand, gets annoying fast.

I know you feel, zombie palm tree.

The Switch version thankfully takes away the restrictions from the Android version. You don’t have to wait for a stamina timer or pay for additional content, so you can play to your heart’s content. I say that reluctantly, since the game already becomes a combination of repetitive and frustrating within the first world. With over 200 levels, only the most devoted match-3 players will likely remain invested throughout the entire campaign.

Boost Beast Animals.jpg
The beasts are super cute, though.


Boost Beast is an underwhelming take on the established match-3 formula. The few attempts Arzest makes to set it apart backfire, making much of the game dependent on luck. You either lack the correct colors to defeat the zombies or you score ridiculously big boosts with very little effort, making even victory unsatisfying. Unless you absolutely must have your match-3 fix on the Switch, there are better puzzle games out there.

Score: 5/10

A review copy was used for this article. This review was originally written for Darkstation.

What are your thoughts on Boost Beast? What are your favorite match-3 titles? Shout out your favorite puzzle games for any system! Please share any thoughts and questions you have in the comments section below! Thank you so much for reading and watching!

15 thoughts on “Boost Beast (Switch) Review

  1. I like to boost it boost it! What a beastly review! In a good way, of course. I can’t say as much for the game itself. I’m not really into match-3 type puzzlers anyways, and if I was I would probably play something else. The animals are cute but I couldn’t sit through 200 levels of this–or a handful. It really just looks like a mobile game with the screen setup. I’ll have to find other ways to give my gaming a boost. Nice job with this one!

    Liked by 1 person

    1. Thank you so much as always! 😀 Maybe let’s play Puyo Puyo Tetris instead? You like Tetris! 😉 And Puyo Puyo is a better match game. Even Puzzles vs. Dragons is a better match-3 game than this. Cute dragons too!

      Liked by 1 person

  2. Hey, good review! I wasn’t aware of three type puzzlers till now, so this was informative! That said, I probably wouldn’t start with this one, although those animals are adorable!

    Liked by 1 person

    1. Thank you very much friend! Sorry this had to be the first one you’ve heard of. There are better ones, I swear. I was particularly fond of Puzzles vs. Dragons: Super Mario Edition on 3DS from a few years back. And it’s not just because of Mario haha!


    1. Yup, like the DS and 3DS before it, I find the Switch’s portability to be excellent for puzzle games. I think Puzzle x Dragons would work well on the system. I vastly preferred that to Boost Beast when I played the Super Mario Edition on 3DS. Thanks for your comments!

      Liked by 1 person

    1. Hahaha! I kind of wouldn’t mind plush amiibo of these cute animals! Maybe it will help sell the game. I think you’ll want an amiibo of one of the other games I’ve reviewed, Dorothy from SteamWorld Dig 2. And the best part is, it could theoretically happen, since the developers of that game are close to Nintendo just like the developers of Shovel Knight, and that series has amiibo!

      Liked by 1 person

  3. Shame that this is only on Android and Switch. It looks cute and I like match three puzzlers. Might be for the best though. Losing a level just because the random number generator decided not to give you the required colors would annoy me a lot.

    Liked by 1 person

    1. Yea, I wanted to test it out on iOS, too. Luckily, match three are a dime a dozen otherwise. Have you played Puzzle & Dragons? I enjoyed that game more than Boost Beast. They have similar concepts but the colors you match determine which creatures attack as opposed to which enemies get killed. A better gameplay mechanic, I think.

      Liked by 1 person

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s