Pulling No Punches
The first rule of Punch Club is: you don’t pull any punches. In this port of a 2016 game, you manage everything about a fighter’s life except the actual fighting. He handles that all on his own. Instead, you’re in charge of training him, feeding him, managing his social life, and keeping him happy. He’s essentially a Sim, except you can’t kill him by enclosing him in a toiletless room. Jokes aside, the concept is an interesting take on the fight simulation genre. However, a flaw with the execution decays the entertainment value.