I admit I’m not a hardcore Minecraftfan. I enjoy playing that 3D pixel block-crafting series but am not the kind of person who spends hours creating exquisite masterpieces. However, as a fan of RPGs, I was drawn to Dragon Quest Builders, Square Enix’s take on the sandbox craft genre and a spinoff of the long-running Dragon Quest series. As a goal-oriented person, I resonated with the game’s mission structure, role-playing elements, and overarching plot.
The Dragon Questfranchise has always been a hot commodity in Japan, with each entry selling millions of copies. The series hadn’t been as popular in the West until Dragon Quest VIII: Journey of the Cursed King shipped for the Sony PlayStation 2 in 2005. DQVIII captivated audiences with its beautifully animated 3D world, compelling storyline, and stellar fully-voiced cutscenes. Square Enix went on to re-release most of the mainline entries on modern systems, garnering fans on both sides of the globe. Hot on the heels of the Nintendo 3DS remake of Dragon Quest VII, the company has finally released the 3DS port of DQVIII, bringing the series’ Western renown full circle.